Official Meeting–10th April
Hello All, our quest to continue development and continue updating you continues. To add to the effort the Core team had decided a compulsory meeting every month and we had locked down on 2nd Sunday every month. Of course we are flexible and if any member is not present on 2nd Sunday, we can postpone accordingly.
The prime agenda of every meeting is
* The Project Architect conveys any new developments in the overall project. Like inclusion of new features.
* Project related discussions, that consists of (but not limited to) Progress, Roadblocks, setting internal targets for development etc…
* Updates on Workforce.
Yesterday we had our first meeting. Started at 11:30 am IST and lasted for about an hour…pretty long huh!! There were some Project updates which I conveyed to other members. I was also able to finally divide each Dev/Artist task into the various stages (B0-B4, C0-C4, T0-T4). This means three things, we know what we have to do in each task, the relevant person can own the task completely and work independently and estimate how long each task will take. This would also mean we can predict the release dates and bring sanity to the overall development process.
I just undertook Task C1 (Implementing a Scene Manager). Pradeep took task B2, B3 and is expecting the final version of those tasks by 8th May. So by the next meeting (8th May) we are expecting to complete C1, C2, B2, B3. This means by start of 2nd Week of May, we would be left with B4, C3, C4, T1, T2, T3, T4 tasks. Please note this includes the leave I am taking from 17th – 24th April and 4th – 9th May. So this leave is definitely not going to affect the initial decided date of POC showdown.
Some may think that these information is useless, but the fact remains that these foundation stones are the most important to the success of this project. Towards the end of this first cycle of POC showdown, we promise to bring some 2D eye candy. Remember POC means 40% 2D feature complete and 10% 3D feature complete.
–Core Team